Episode 110: Programming Rules of Thumb Part 1
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Get your thumbs ready and start learning some programming rules.
News and Follow/Ups – 01:35
- Square troubles resolved
- Not every system will work in every case (via Martin Fors)
Geek Tools – 08:35
Webapps – 10:54
- Place Kitten – Kitten pictures as placeholders
- Babble.ly – Let people call you without giving out your number
Programming Rules of Thumb – 15:43
- General
- Don’t solve problems that don’t exist
- A user interface should not look like a computer program
- A problem must be thought through before it can be solved
- Involve users in the development process
- Uncommented/undocumented code has no value
- A function should do only one thing
- The sooner you start coding a program, the longer it will take.
- If you automate a mess, you get an automated mess.
- Users truly don’t know what they want in a program until they use it.
- >If all else fails, read the documentation